![]() ![]() Jcomm helped considerably resolving vspeed and speed tape and other behaviours which proved difficult to resolve.Ī huge thank you to all the others who helped, tested, crashed, took her for long and short hauls and filed issues when they found things awry. He gave guidance on engine and EICAS behaviors, and gave feedback during test flights on where he saw things that were both good and bad from a realism point of view. V1rota7e provided valuable insight into real-world operations of a 747-400. His efforts were greatly appreciated, especially on last-minute requests to test things prior to release. kudosi also helped with review and testing and compared XP results to real-world 747-400 flight data to ensure a realistic experience.ĭyno was a great help in testing the engine variants and providing feedback on technical issues and abnormal behaviors. his tireless work to help model the engine behaviors was the key input needed to code the EEC module. ![]() Kudosi was extremely instrumental in providing all of the complicated engine and atmospheric formulas to calculate N1, N2, EPR, and EGT for both the GE and PW engine variants. Fix engine 4 reverse thrust (new contributor: LuckLP).Engines selectable by livery or the FMC.VH-OEJ, VH-OJM liveries (Pilot Mathews). ![]() RB211-524 model (Dyno), textures, paint kit.PW, RR, and GE engine code fixes (Marauder28).New RB211-524 real-world data values, integration, performance tables, performance, behavior, EICAS indications.VH-OEJ and VH-OJM are both included by default in Patch 2.1, but go check out his other excellent liveries on X-Plane ORG forum! After working many hours a day, he delivered VH-OEJ and VH-OJM to the highest possible standard, picking up the smallest details such as patches on the wings, how straight the lines of the wings are, scuffs caused by jetways, and much more. Pilot Mathews- Pilot Mathews breathed completely new air into our 747, despite the limitations imposed by the paint kit. While I can make a boring, grey, shape, he added life and color to the grey shape- something I fail to do, and am incredibly lucky to have been able to work with him. SamWise was one of the, if not the most important person in getting the visual element of the RB211's to modern-day standards. He single-handedly taught me how to open a new file within Blender, add a cube, and shape it into what is now an engine. Special Thanks from Dyno (RB211 engine models)īottle Rocketeer was the quintessential person in allowing me to succeed within 3D graphics, aircraft development, and the RB211's. The general concept is to bring each aircraft as close to the real version as is achievable, please refer to original 747-400 material such as the widely distributed FCOM for details on how the aircraft functions. New fuselage models, including the 744F are a work in progress. Several accurately recreated 744 airframes are included, along with a 744LCF, 744BCF variants can be recreated by downloading an appropriate BCF livery. This project is an open source project, consisting of developers gathering from all over the world wanting to recreate the worlds fleet of 747-400s. The latest release includes accurately recreated performance and displays for all three engine variants, new object models for RB211 engines, highly performant new systems, cross platform voice commands, VR support and all new FMC with integrated ACARS/CPDLC. This overhaul attempts to capture the life of the 747-400 aircraft in as much realistic, intricate detail as can be achieved by the flight simulator community. I also remapped the toggle brake to anothe key combination, but nothing changes, I can see this key combination is active in mapping mode, not while going into the air.Major Overhaul of the Laminar Boeing 747-400 Anyone who can explain what is going wrong? I have to throw my airplane in the air to start flying. So with this the whole game is useless if you try to start flying from the ground! I think a refund is coming to my mind soon! All is very unlogical wht happens. When I go flying there is no toggling of park brakes. I think there are also individual bindings for the left and right brakes too. I use the 'Toggle brakes max effort' binding as the parking brake. I can see the keys are coming in in the Control mapping screen. On at 1:41 PM, NoJoe said: The brakes and parking brake are the same thing in X-Plane, its just that the parking brake sets the dataref value higher. FS let you in the dark about the state of the brakes, but if you throttle up I found out that Ctrl NumDel does not work at all when I I no not NumLock the numberPad. I could not get the park brakes toggled on and off. For the time being I tried the keyboard commands to get the plane from the ground. So after many hours trying to map all functions I ordered another joystick. Found a dodgy driver which collided with my virus software! ![]()
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